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Change Log 03 October 2019
#1
[Image: 031019.jpg]


Patchnote :
  • Fixed Robot's Arms can be used job RK, Sura, Genetic, AB
  • Fixed bug Reflect damage!
  • Update List items Attendance Day!
    [Image: db7fa06b72552f1b62fe694f4167ce48.png]
    [Image: b3631fd092d3a65792cbed413d47bb25.gif]


Maximum level of Homunculus is expanded.
  • Max level is extended from 150 to 175

  • EXP is adjusted to accommodate level expansion
Homunculus Physical and Magical damage formula are changed, physical and magic damage are increased.
For base Homunculus (Lif, Amistr, Filir, Vanilmirth) skills, Global Cooldown will be replaced by Skill Cooldown.
The max level of some Homunculus S skills are extended and the balance is adjusted.
 
  • Eira
    • Max Level of Eraser Cutter is increased to level 10 and damage is increased.
    • Element changed to Neutral. Global Cooldown removed.
      • Level 1: Magical ATK 900%
      • Level 2: Magical ATK 1100%
      • Level 3: Magical ATK 1300%
      • Level 4: Magical ATK 1500%
      • Level 5: Magical ATK 1700%
      • Level 6: Magical ATK 1900%
      • Level 7: Magical ATK 2100%
      • Level 8: Magical ATK 2300%
      • Level 9: Magical ATK 2500%
      • Level 10: Magical ATK 2700%
    • Xeno Slasher Max Level is increased to Level 10 and damage is increased.
    • All levels deal Neutral Property magic damage.
      • Level 10: Magic Damage 3200% / 9x9 Cell
      • Level 9: Magic Damage 2900% / 7x7 Cell
      • Level 8: Magic Damage 2600% / 7x7 Cell
      • Level 7: Magic Damage 2300% / 7x7 Cell
      • Level 6: Magic Damage 2000% / 5x5 Cell
      • Level 5: Magic Damage 1700% / 5x5 Cell
      • Level 4: Magic Damage 1400% / 5x5 Cell
      • Level 3: Magic Damage 1100% / 3x3 Cell
      • Level 2: Magic Damage 800% / 3x3 Cell
      • Level 1: Magic Damage 500% / 3x3 Cell
 
 
  • Eleanor
    • Style Change cast time is removed.
    • Sonic Claw Global Cooldown is changed to Skill Cooldown
    • Silvervine Rush max level is increased to Level 10 and damage is increased. Skill Cooldown is reduced.
      • Level 1: ATK 200% / Stun 5%
      • Level 2: ATK 400% / Stun 10%
      • Level 3: ATK 600% / Stun 15%
      • Level 4: ATK 800% / Stun 20%
      • Level 5: ATK 1000% / Stun 25%
      • Level 6: ATK 1200% / Stun 30%
      • Level 7: ATK 1400% / Stun 35%
      • Level 8: ATK 1600% / Stun 40%
      • Level 9: ATK 1800% / Stun 45%
      • Level 10: ATK 2000% / Stun 50%
    • Midnight Frenzy max level is increased to 10 and damage is increased. Skill Cooldown is reduced.
      • Level 1: ATK 300%
      • Level 2: ATK 600%
      • Level 3: ATK 900%
      • Level 4: ATK 1200%
      • Level 5: ATK 1500%
      • Level 6: ATK 1800%
      • Level 7: ATK 2100%
      • Level 8: ATK 2400%
      • Level 9: ATK 2700%
      • Level 10: ATK 3000%
 
  • Bayeri
    • Angriff Modus evasion rate and defense drop penalty is reduced.
      • Level 1: ATK +70 / Def -30 / Flee -35 / 30 Seconds
      • Level 2: ATK +90 / Def -40 / Flee -45 / 45 Seconds
      • Level 3: ATK +110 / Def -50 / Flee -55 / 60 Seconds
      • Level 4: ATK +130 / Def -60 / Flee -65 / 75 Seconds
      • Level 5: ATK +150 / Def -70 / Flee -75 / 90 Seconds
    • Stahl Horn max level is increased to Level 10 and damage is increased. Knock back changed changed from 3 cells to 1 cell.
      • Level 1: ATK 1100% / Cast Range 5 Cells / Stun 22%
      • Level 2: ATK 1200% / Cast Range 5 Cells / Stun 24%
      • Level 3: ATK 1300% / Cast Range 6 Cells / Stun 26%
      • Level 4: ATK 1400% / Cast Range 6 Cells / Stun 28%
      • Level 5: ATK 1500% / Cast Range 7 Cells / Stun 30%
      • Level 6: ATK 1600% / Cast Range 7 Cells / Stun 32%
      • Level 7: ATK 1700% / Cast Range 8 Cells / Stun 34%
      • Level 8: ATK 1800% / Cast Range 8 Cells / Stun 36%
      • Level 9: ATK 1900% / Cast Range 9 Cells / Stun 38%
      • Level 10: ATK 2000% Cast Range 9 Cells / Stun 40%
    • Heilage Stange max level is increased to level 10, AoE and damage are increased. Global Cooldown is removed.
      • Level 1: MATK 750% / 3x3 Cells
      • Level 2: MATK 1000% / 3x3 Cells
      • Level 3: MATK 1250% / 3x3 Cells
      • Level 4: MATK 1500% / 3x3 Cells
      • Level 5: MATK 1750% / 5x5 Cells
      • Level 6: MATK 2000% / 5x5 Cells
      • Level 7: MATK 2250% / 5x5 Cells
      • Level 8: MATK 2500% / 5x5 Cells
      • Level 9: MATK 2750% / 7x7 Cells
      • Level 10: MATK 3000% / 7x7 Cells
 
  • Sera
    • Pain Killer max level is increased to Level 10, cast ranged is increased to 5 cells.
      • Level 1: 30 Seconds
      • Level 2: 40 Seconds
      • Level 3: 50 Seconds
      • Level 4: 60 Seconds
      • Level 5: 70 Seconds
      • Level 6: 80 Seconds
      • Level 7: 90 Seconds
      • Level 8: 100 Seconds
      • Level 9: 110 Seconds
      • Level 10: 120 Seconds
    • Needle of Paralyze max level is increased to Level 10 and damage is increased. Global Cooldown is removed.
      • Level 1: ATK 600% / Paralyze Chance 35%
      • Level 2: ATK 800% / Paralyze Chancee 40%
      • Level 3: ATK 1000% / Paralyze Chance 45%
      • Level 4: ATK 1200% / Paralyze Chance 50%
      • Level 5: ATK 1400% / Paralyze Chance 55%
      • Level 6: ATK 1600% / Paralyze Chance 60%
      • Level 7: ATK 1800% / Paralyze Chance 65%
      • Level 8: ATK 2000% / Paralyze Chance 70%
      • Level 9: ATK 2200% / Paralyze Chance 75%
      • Level 10: ATK 2400% Paralyze Chance 80%
 
  • Dieter
    • Pyroclastic max level is increased to Level 10. Weapon Break penalty when the duration ends is removed. Has a chance to auto cast Hammerfall when attacking.
      • Level 1: 60 Seconds
      • Level 2: 80 Seconds
      • Level 3: 100 Seconds
      • Level 4: 120 Seconds
      • Level 5: 140 Seconds
      • Level 6: 160 Seconds
      • Level 7: 180 Seconds
      • Level 8: 200 Seconds
      • Level 9: 220 Seconds
      • Level 10: 240 Seconds
    • Lave Slide max level is increased to level 10. Range is increased.
      • Level 1: Ignition Chance 5% / 3x3 Cells
      • Level 2: Ignition Chance 10% / 3x3 Cells
      • Level 3: Ignition Chance 15% / 3x3 Cells
      • Level 4: Ignition Chance 20% / 5x5 Cells
      • Level 5: Ignition Chance 25% / 5x5 Cells
      • Level 6: Ignition Chance 30%  / 5x5 Cells
      • Level 7: Ignition Chance 35% / 7x7 Cells
      • Level 8: Ignition Chance 40% / 7x7 Cells
      • Level 9: Ignition Chance 45% / 7x7 Cells
      • Level 10: Ignition Chance 50% / 9x9 Cells
 
 
Experience Distribution of Homunculus is changed.
  • Experience gained by the Homunculus will go to the master.

  • 10% of the experience gained by the master will go to the Homunculus.
Homunculus automatic feeding is added.
  • Function can be activated through the Homunculus Status window.
Homunculus experience table changed.
Battle Mode of Homunculus is changed.
  • ALT + Right Click will make a Homunculus attack a target.

  • Homunculus won't initiate battle mode even the master is under attack.
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